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| Blood Sport: Predictions for the Year of the Rat
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Every week, V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact. |
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| The Art of War(craft): Motion Theory Part II
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Last week we went over the importance of motion in PvP. Unlike in most PvE encounters, movement is vital to PvP. Kiting and taking advantage of line-of-sight is standard fare, so unrestricted movement is essential. Thankfully, in World of Warcraft, plate- and cloth-wearers alike move at relatively the same speed. It's difficult to imagine PvP at a plodding pace, which is why movement-impairing spells and abilities are key to PvP.
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| Blood Sport Warrior-Druid overpowered
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Every Thursday, V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact. |
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| Blood Sport: Essential Arena addons
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Every Thursday, V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact |
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| Blood Sport: "Locks OP as hell," says top Warrior
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Every Thursday, V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact. |
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| Blood Sport: Arena nostalgia
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Every Thursday, V'Ming - who thinks that gnome warlocks are travesties of nature and need to be KOSed - shares thoughts and ideas on becoming deadlier at the Arenas. He also dabbles in the dark arts in Blood Pact. |
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| The Art of War(craft): Motion Theory Part I
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I was looking through some of the career (class) descriptions over at Warhammer Online, EA Mythic's much-anticipated MMORPG which touts a rich PvP experience as one of its selling points, and happened to go over their description of the combat system. Listening to one of their amusing podcasts, I got the impression that some careers (classes) move faster than others. This struck me as odd, if only because I've grown accustomed to something we take for granted in World of Warcraft. In WoW, all classes and races move at the same speed. With the exception of enchants, spells, or talents, all characters move at exactly the same pace. Size changes that perception somewhat, with Tauren seeming to move at a plodding step and Gnomes waltzing around like Oompa-loompas hopped up on too much caffeine. |
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